Dean Winchester (
bloodnbadthings) wrote2015-07-02 07:36 pm
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Vamp Theater!
The old theater building is two stories tall and square. Very square. Modern architecture had no hand in creating this pale, green crate full of celluloid dreams. From the outside, it’s really not much to look at, at all.
At the front, immediately inside, and through the glass doors are two ticket booths. Both are glass encased and painted the same, faded, peeling green as the outside of the building. The rest of the walls may once have been white, but now appear more eggshell. It doesn’t pay to wonder what might’ve hatched from shells like that, though.
Beyond the swinging doors between the ticket booths, the lobby opens up in a cacophony of splash tile and neon lights. Off to the left is a small, very dark room lit only by the blinking lights of a handful of old arcade games. Straight ahead, a horseshoe shaped concession stand waits at the ready, the phantom smell of popcorn wafting through the empty space.
Directly above the concession counter, a trio of tall windows overlooks the lobby, pushing outward from the second floor office.
All that remains on the first floor are the movie auditoriums. There are six of them; the larger two at either side of the building with four smaller ones in between. They are filled with rows of old style seating. The seats are comfortable, with slightly reclining backs and thick, padded cushions… where they’re not ripped or worn out, of course. The floor slopes slightly to the front, toward the wide, white screen with blood-red drapes on either side. The requisite emergency exit is tucked into a corner of each auditorium. Safety first!
Through the locked door to the concession prep area, there is a set of stairs that lead to the upper floor. The back half of the upper floor is lined with projection machines. Each one is a goliath of metal trays, pulleys, and gears. Massive rolls of film sit on the rotating plates ready for showing or in canisters nearby, waiting to be spliced together and run onto spindles.
A large office takes up the middle of the floor, locked and safe behind a thick, sturdy door. Formerly, this office held the various items needed to run the business of a theater. It has been freshly cleaned and painted, the cracked, tile floor torn up and replaced with smooth wood. Desks, computers, ledgers, cash drawers… all have been removed in favor of new, sturdy furniture.
An honest-to- god sectional couch occupies one corner and a television sits opposite it. There’s even a throw rug top set off the space nicely. A bench seat occupies the space under the big windows, framed on either end by large books shelves. They’re not nearly full, yet, but contain a respectable showing of fiction, non-fiction, and the fucked-up-but-true.
On the far wall, beside another locked door, is a newer, L-shaped desk with a modest computer set up and papers and books scattered across the extra desk space. Through the locked door is a large, walk-in size closet that once housed theater supplies and the cash safe. The safe and shelves remain, but are stocked with weapons and spell and charm components. A full sized refrigerator hums in one corner, well stocked with bottles of TruBlood.
The second room on the top floor is about half the size of the office. It, too, has been renovated with a fresh coat of paint, new wood floors, and a thick, heavy door. This door sports additional locks. Inside is Dean’s sleeping space. A queen-sized bed takes up a large chunk of the space. A mis-matched dresser and armoire fill up a great deal of the rest. He has a few shelves with books, a radio, and some personal items from home. A dorm-sized fridge holds more TruBlood and a set of racks and shelves near the door hold additional weapons.
The rest of the building will, eventually, get similar upgrades but, for now, this is home enough.
At the front, immediately inside, and through the glass doors are two ticket booths. Both are glass encased and painted the same, faded, peeling green as the outside of the building. The rest of the walls may once have been white, but now appear more eggshell. It doesn’t pay to wonder what might’ve hatched from shells like that, though.
Beyond the swinging doors between the ticket booths, the lobby opens up in a cacophony of splash tile and neon lights. Off to the left is a small, very dark room lit only by the blinking lights of a handful of old arcade games. Straight ahead, a horseshoe shaped concession stand waits at the ready, the phantom smell of popcorn wafting through the empty space.
Directly above the concession counter, a trio of tall windows overlooks the lobby, pushing outward from the second floor office.
All that remains on the first floor are the movie auditoriums. There are six of them; the larger two at either side of the building with four smaller ones in between. They are filled with rows of old style seating. The seats are comfortable, with slightly reclining backs and thick, padded cushions… where they’re not ripped or worn out, of course. The floor slopes slightly to the front, toward the wide, white screen with blood-red drapes on either side. The requisite emergency exit is tucked into a corner of each auditorium. Safety first!
Through the locked door to the concession prep area, there is a set of stairs that lead to the upper floor. The back half of the upper floor is lined with projection machines. Each one is a goliath of metal trays, pulleys, and gears. Massive rolls of film sit on the rotating plates ready for showing or in canisters nearby, waiting to be spliced together and run onto spindles.
A large office takes up the middle of the floor, locked and safe behind a thick, sturdy door. Formerly, this office held the various items needed to run the business of a theater. It has been freshly cleaned and painted, the cracked, tile floor torn up and replaced with smooth wood. Desks, computers, ledgers, cash drawers… all have been removed in favor of new, sturdy furniture.
An honest-to- god sectional couch occupies one corner and a television sits opposite it. There’s even a throw rug top set off the space nicely. A bench seat occupies the space under the big windows, framed on either end by large books shelves. They’re not nearly full, yet, but contain a respectable showing of fiction, non-fiction, and the fucked-up-but-true.
On the far wall, beside another locked door, is a newer, L-shaped desk with a modest computer set up and papers and books scattered across the extra desk space. Through the locked door is a large, walk-in size closet that once housed theater supplies and the cash safe. The safe and shelves remain, but are stocked with weapons and spell and charm components. A full sized refrigerator hums in one corner, well stocked with bottles of TruBlood.
The second room on the top floor is about half the size of the office. It, too, has been renovated with a fresh coat of paint, new wood floors, and a thick, heavy door. This door sports additional locks. Inside is Dean’s sleeping space. A queen-sized bed takes up a large chunk of the space. A mis-matched dresser and armoire fill up a great deal of the rest. He has a few shelves with books, a radio, and some personal items from home. A dorm-sized fridge holds more TruBlood and a set of racks and shelves near the door hold additional weapons.
The rest of the building will, eventually, get similar upgrades but, for now, this is home enough.